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- #101 ACTION ARCADE SPORTS GAMES MANUAL#
- #101 ACTION ARCADE SPORTS GAMES FULL#
- #101 ACTION ARCADE SPORTS GAMES SOFTWARE#
- #101 ACTION ARCADE SPORTS GAMES PC#
- #101 ACTION ARCADE SPORTS GAMES FREE#
Depending upon characters' physical and mental abilities, they may learn such skills as brawling, bribery, swordsmanship, computers, interstellar navigation, spaceship piloting, and so on. While in the service, players choose their character's training, provided they qualify for it. Players begin by creating characters to play in a futuristic interstellar society and then enrolling them in one of the military services: Navy, Army, Scouts, Merchant Marines, and other Services. These games were notable for not only being one of the first science fiction RPG's to appear on personal computers, but also for providing a level of realism not found in other games of the time. Space is a text-based computer role-playing game franchise for the Apple II that was originally designed by Steven Pederson and Sherwin Steffin of Edu-Ware Services, and then expanded upon in a sequel by David Mullich, in 1979. No physical dexterity was required or even relevant in RobotWar there was no way for the player to actually take part in the battle. The robots did not have direct knowledge of the location or velocity of any of the other robots they could only use radar pulses to deduce distance, and perhaps use clever programming techniques to deduce velocity. The player could then select multiple robots who would do battle in an arena until only one was left standing. The main activity of the game was to write a computer program that would operate a (simulated) robot.
#101 ACTION ARCADE SPORTS GAMES MANUAL#
As the manual stated, "The task set before you is: to program a robot, that no other robot can destroy!"
#101 ACTION ARCADE SPORTS GAMES FULL#
The premise was that in the distant future of 2002, war was declared hazardous to human health, and now countries settled their differences in a battle arena full of combat robots.
#101 ACTION ARCADE SPORTS GAMES SOFTWARE#
Later the game was commercialized and adapted for the Apple II family of computers and published by Muse Software in 1981. This game, along with the companion program RobotWrite, was originally developed in the TUTOR programming language language on the PLATO system in the 1970s. RobotWar was a programming game written by Silas Warner.
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The game had multiple difficulty levels, the highest of which required the player to translate mission briefings which were transmitted only as audible Morse Code.Īn unusual feature in the Apple IIe version allowed the game to be paused and a spreadsheet shown on the screen with a single button press, presumably for playing at work. Combat was conducted using a screen with a view through the periscope and at various gauges and indicators. The islands on the map were randomly generated and not based on real-world geography. The player was tasked with chasing Japanese shipping across a 20-sector map while returning for resupply as necessary from a submarine tender.
#101 ACTION ARCADE SPORTS GAMES PC#
GATO was the first PC submarine simulator and the first simulator for the Apple Macintosh. It simulated combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II.
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GATO was a real-time submarine simulator published by Spectrum HoloByte in the 1980s for use on several platforms, including the Apple IIe and Atari XE Game System. Not like today's game where you have to buy it as a premium collector edition crap.
#101 ACTION ARCADE SPORTS GAMES FREE#
Included in the Wishbringer package are several items, which Infocom called feelies:Ī book, The Legend of Wishbringer, that explains how the magic stone came to be (in the Solid Gold release, an in-game object included in the player's starting inventory instead of the packaging), the envelope and letter to be delivered to Ye Olde Magick Shoppe, a "postal zone map" of Festeron and a plastic glow-in-the-dark replica of the stone.Īll of this was FREE as in beer. Craig Shaw Gardner novelized Wishbringer in the Infocom Book line. It was one of five top-selling titles to be re-released in Solid Gold versions including in-game hints.
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It was intended to be an easier game to solve than the typical Infocom release, and provide a good introduction to interactive fiction for inexperienced players. Wishbringer: The Magick Stone of Dreams is an interactive fiction computer game written by Brian Moriarty and published by Infocom in 1985.
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